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Click Learn To Play Bridge if you are an absolute beginner..
Materials in this site are in five-card majors and suitable to SAYC:
In this site,
Bidding and playing are just categorized..
Basic methods will
provide Bridge7 members to play at bridge clubs with their friends and across the Internet with
Bridge7 friends in all over
the world easily..
1 NT opening shows 15-17 points. Weak two-bids
shows 6 cards suit with 5-11 HCP. 2 Clubs opening is strong and artificial. Limit raises,
Stayman, transfers, RKCB, negative doubles, are standard conventions. Jump
overcalls are preemptive in competition.
The Bridge Tips section contains more
sophisticated bidding and playing methods for improving bridge techiques of
Bridge7 friends..
Good Luck Bridge7 firends..
1.1 Terms
1.1.1 Intermediate Cards= 10 and 9 in any suit
are called intemediate card.
1.1.2 Auction = The bidding phase of bridge.
1.1.3 Balanced hand = A hand without voids and singletons. Shape s 4-3-3-3 or
4-4-3-2 are examples of balanced hands.
1.1.4 Convention = Bid which has a special meaning
1.1.5 Trick = The cards played and won in a single round.
1.1.6 Honor = Any of the five higest cards in a suit: Ace, King Queen, Jack and
Ten. The ten is honor card without point value
1.1.7 Suit = Any of the four sets of thirteen playing cards: spades,
hearts,
diamonds and clubs.
1.1.8 Low card = Cards ranking from eight to two in a suit.
1.2 Point Count
Note: Go to Section 10 for practicing point
count
In the game of bridge, you use points to evaluate your
hand. In order to
make a good contract, you must know the value of your hand. You can evaluate your
hand by combining high card points and distributinal points.
1.2.1 High-Card Points
Use only high card points to evaluate your hand in notrump contracts.
| Honors |
Card |
Point |
| Ace |
|
4 |
| King |
|
3 |
| Queen |
|
2 |
| Jack |
|
1 |
| Ten |
|
0 |
1) High-Card points abbreviated as
HCP.
2) Total HCP points in the deck is 40. |
1.2.2 Shape (Distribution) Points
There are several ways to
count Shape points. Widely used ones are:
1- Long suit points: Added to HCP before
your partnership has reached a fit.
2- Short suit points: Added to HCP after your partnership has reached a
fit. Short suit points also known as Dummy Points
Long
and short suit points must not be combined (must never be cumulated) in evaluating your
hand.
1.2.2.1 Long Suit Points (Length
Points)
Evaluate your hand with high card points and long
suit points unless you are supporting your partner's suit.
1.2.2.2 Short Suit Points (Dummy Points)
Short suit points are added to high card points
after your partnership found a fit (shortness method).
| Shape |
Point |
Description |
Example
(click on the example) |
| Void |
5 |
If you have a missing suit
(void) you
have the ability to trump losers. So count 5 points..
|
|
| With
support with partner's suit
|
| Singleton |
3 |
If you have a single card in a
suit, sooner
you will have the ability to trump losers. So count 3 points..
Singleton honors (like
K, Q and J) can not have both HCP and short suit points: If you have
unprotected honors, just add 3 points for short suit points. Not both of
them.
|
| With
support for partner's suit
|
| Doubleton |
1 |
If you have double cards in a
suit, later
you will have the ability to trump losers. So count 1 points..
If your doubleton suit is in the form of:
K Q,
K J, Q J, Q x, J x don't count both honor and Shape points. Because
this kind of hands easily lose to opponents' high cards.
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| Note: Use above short suit
points to revaluate your hand after you reached a fit. Here is an example
about revaluating:
            
This hand has 8 HCP + 1 long suit (club) point = 9 total points.
If your partner bids 1S, you have four-card support in spades.
In this case, you can revaluate your hand as:
8 HCP + 3 short suit (diamond) point = 11 total points.
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1.2.4 Total Points
The sum of high card points (HCP) and one of the
shape points (long suit or short suit point) is called total points
(TP).
When you are opening a bid or bidding a new suit you must evaluate your hand with
HCP & long suit points. So,
TOTAL POINTS= HIGHCARD POINTS +
LONG SUIT POINTS ...... (1.1)
Plese see Chapter 10 for practicing point
count..
Once your partner opens, and if you
are going to raise your partner's suit you must reevaluate your hand with short
suit points. So, in raising partner's suit you must use below equation.
TOTAL POINTS= HIGHCARD POINTS +
SHORT SUIT POINTS ..... (1.2)
Don't forget that, if you are
opener,
and raising the responder's suit you must also use equation (1.2).
-
Never cumulate long suit
(length) and
short suit (dummy) points; use them separately.
-
If you are evaluating your hand
(either
as opener or responder) for a no trump contract don't use total points; use
only high card points.
Here are some examples for
counting points:
Click on the buttons:
1.3 Ranks
The ranks are imoprtant in the auction. The suit ranks
from
highest to lowest are shown below:
Suit
Group |
Suit
Rank |
|
| No suit |
No trump |
Balanced hands are suitable for notrump
contracts. |
Major
suits |
spade
heart |
Majors are higher ranking
suits. Always seek for 8-card major fit with your partner as: 4-4, 5-3, 6-2....
|
Minor
suits |
diamond
club |
Minors are lower ranking suits. If
you don't have 8-card major suit fit with your
partner, you canmake a contract either in one of minor suits or notrump.. |
At the begining of the auction the lowest suit is 1 . After auction started, the nearest suit to the bidded suit
is the cheapest..
Example;
If the latest bid is : 1 ,
2 expensive suit,
1 cheapest suit.
or,
If the bid is :1 ,
3 expensive suit.
2 is cheapest.
1.3.3 Suit Length
Long suit = A, R, 7, 6, 5, 3
Short suit = D, 3
1.3.4 Suit Strength
Strong suit = A, R, D, 10, 8,
Weak suit = D, 10, 8, 5, 4,
1.4 Contract
In the auction you can bid one of the below contracts or call
pass, double, redouble...
A contract at the
1-level, for
example1NT, needs 7 tricks.
A contract at the
2-level, for example 2 , needs 8 tricks..
A contract at the
3-level, for example
3NT, needs 9 tricks.
A contract at the
4-level, for example 4 , needs 10 tricks.
A contract at the
5-level, for example 5 , needs 11 tricks.
A contract at the
6-level, for example 6 , needs 12 tricks.
A contract at the
7-level, for example 7 , needs 13 tricks.
1.5 Contract Levels
Your aim is to make a contract to play in game
(like 3NT, 4 etc.). You
win at least 100 point if you play in game. If you don't have enough
points for game level, you can bid a contract for part score. If your opponents bid
a contract at a higher level than you, your aim is to prevent them making the
contract. You can practice contract levels at the
Section-10 of this site..
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COLETA (Yalcin
Pekiner's COntract LEvels TAble)
|
|
TRUMP CONTRACTS
|
NOTRUMP CONTRACTS |
|
Combined
Total Points
HCP+Shape
Points
|
Possible Trump Contract
with at least 8-card fit
|
Combined
Total Points
HCP |
Possible NoTrump
Contract
|
|
16-18 |
1 of a suit |
PART-GAME
|
16-18 |
- |
PART-GAME |
|
19-21 |
2 of a suit |
19-21 |
1NT |
|
22-24 |
3 of a suit |
22-24 |
2NT |
|
25-27 |
4 of a suit |
GAME
|
25-27 |
3NT |
GAME
|
|
28-30 |
5 of a suit |
28-30 |
4NT |
|
31-33 |
6 of a suit
with stoppers |
SLAM
|
31-33 |
5NT |
|
34-36 |
7 of a suit with
stoppers |
GRAND SLAM |
34-36 |
6NT |
SLAM |
|
37-40 |
GRAND SLAM
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A contract whose trick score is less then 100 is called part-game
or partscore
contract.
Any contract whose trick score is higher then
100 is called game contract. Slam and grandslam contracts are also game
contracts.
1.6.1 Symbols
Please find below the symbols of the high cards;
| Honor |
English Symbol |
| Ace |
A |
| King |
K |
| Queen |
Q |
| Jack |
J |
| 10 |
10 |
| Double |
x |
| Redouble |
xx |
1) Sometimes letter
"T" is used for ten.
2) Low ranking cards are denoted as (x). Letter x is also used in describing doubled
hands. |
1.6.2 Scoring
The scoring depends on the type of bridge you are playing. There are
three types of bridge:
1. Rubber Bridge: The partnership which wins two games
(with
100 points) wins the rubber. Rubber bridge mainly played in clubs for
money.
2. Chicago Bridge :Also known as Four-Deal Bridge. In this type of bridge,
player who gets the highest score wins the game. Chicago bridge mainly played
among friends.
3- Dublicate Bridge: In this type of bridge, players at the different tables
play the same deals. Dublicate bridge is mainly played in clubs, tournaments
and matches.
The scoring is almost same in all three types of
bridges,
but the bonuses change considerably:
Note: Go to Duplicate Bridge" section for
practicing the scoring
Duplicate bridge is mainly played in clubs, tournaments
and matches. In Duplicate Bridge players at the different tables
play the same deals. Then the results of the tables are compared. In this way
the factor of luck is eliminated.
Add 300 points for nonvulnerable game
contracts.
Add 500 points for
vulnerable game contracts.
Example:
Non-vulnerable four
spades contract:
Score 4 x 30 = 120
Award =300
Total
= 420
You can
practice duplicate bridge scoring with the help of a program in Section 15 (15.Duplicate
Bridge)...
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Table 1: Trick Score
You get these scores for each trick.
|
|
Trump
|
Trick Score
|
Doubled
Trick Score
| Redoubled
Trick Score
|
| Spade
| 30 | 60 | 120
|
| Heart
| 30 | 60 | 120
|
| Diamond
| 20 | 40 | 80
|
| Club
| 20 | 40 | 80
|
| Notrump
| first trick 40,
thereafter 30 |
first trick 80,
thereafter 60 |
first trick 160
thereafter 120 |
|
Table 2: Overtrick Score
Any extra trick after your contract is subject to bonus. If your
contract is three spades and if you make 5 spades then you have two extra
trick.
|
|
Vulnerability |
Trick Score
|
Doubled
Trick Score
| Redoubled
Trick Score
|
| Non-vulnerable | 20 in
minors,
30 major or notrumpcontracts | 100 | 200
|
|
Vulnerable | 20 in
minors,
30 major or notrumpcontracts | 200 | 400
|
|
Table 3: Undertrick Score
Defending side scores below points for each undertrick if you
fail to take the tricks you contracted to take. For example, you are two down
if your contract is five diamonds and you can make only
three tricks.
|
|
Contract |
Vulnerability |
First Undertrick Score
|
Subsequent
Undertrick Scores
|
| Normal | Non-vulnerable | 50 | 50
|
| Vulnerable | 100 | 100
|
| Doubled | Non-vulnerable | 100 | 200
**
|
| Vulnerable | 200 | 400
|
| Redoubled | Non-vulnerable | 200 | 400
|
| Vulnerable | 400 | 600
|
** After 3 down, the penalty
for each subsequent undertrick becomes 300.
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Table 4: Slam Bonuses
Slam or Grand slam contracts are subject to extra bonuses.
|
|
Bonus type
|
Score
|
Slam
(if you bid and make a slam contract) | Non-vulnerable | 500
|
| Vulnerable
| 750
|
Grand Slam
(if you bid and make a gran slam contract) | Non-vulnerable | 1000
|
| Vulnerable
| 1500
|
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Table 5: Other Bonuses
|
|
Bonus Type |
Description
|
Score
|
| Making a partscore contract |
If you succeed in making a partscore contract | 50
|
| Making a doubled contract | If you succeed in
making a doubled contract you get bonus. | 50
|
| Making a redoubled contract | If you succeed in
making a redoubled contract you get bonus. | 100
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1.6.4 Programming Language
Universal notation for bridge games is called PBN (Portable Bridge
Notation). Files with .pbn extensions can be viewed by many computer
programs. Most bridge hands played in tournaments are written in pbn
format.
The programs in Bridge7 ( Go to
Section-10) are
written in Java Script and Visual Basic. Visual Basic programs can be downloaded..
In order to explain bridge play in computer programs, each player represented by a
direction: South, West,
North and East. In computer programs South is declarer. Please find below a
sample hand diagram:
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